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Might and magic 1 walkthrough
Might and magic 1 walkthrough




You can use it to your advantage (or disadvantage) by ending a scenario on the day you want. So if you win a scenario on day 5 of the week, you start the next one on day 6. WRITTEN FOR THE PATCHED (1.4-15421) RETAIL/STEAM VERSION OF THE GAME. The eighth and final scenario is again a four player map, but with addition of the "King of the Hill" rule - the other lords will not fight each other, only the player! One thing to note about the campaign is that the next scenario starts the day after the previous has ended. Might & magic x - legacy trainer 1.4-15421 Heal Selected Character, Add Gold, Add Units of Supplies, Edit Health, Max Health, Mana, Max Mana, Level, EXP, EXP to Level, Sex, Attribute Points, Spirit, Vitality, Destiny, Perception, Magic, Might, Skill Points.

might and magic 1 walkthrough

Note that there are four such maps, but only three are being played during each playthrough - the player does not compete against his own faction. Also, the objective is hard to reach due to map geography. These are two player maps, with the player being vastly outnumbered by the enemy. In scenarios five to seven the player's goal is to conquer the enemy capital - a castle named after the enemy lord. Starting positions for each faction are fixed and they are of similar strength. The first 4 scenarios are four player maps, where all the factions compete for the same objective.

might and magic 1 walkthrough

The player picks one of four leaders (which equals choosing a faction to play) and competes against the other lords for control over the land of Enroth. Campaign Just put this random crest thing here so the page doesn't look so empty.The game has one campaign.






Might and magic 1 walkthrough